He will show us the basic features of thinking particles 5 and how to set up a pretty simple system.
Thinking Particles 3Ds Max Series Of TutorialsIts a series of tutorials that will cover the world of particles within Thinking Particles.
We, Will, begin by comparing its structure to the standard particle emitter, and then walk you through a basic setup. As this series progresses, I hope to go more in-depth and see what this system can do for us. If you continue to use this site we will assume that you are happy with it. Our users come from all parts of the world and work in everything from visual effects to gaming, architecture, students or hobbyists. ![]() Thinking Particles 3Ds Max License Of ThinkingParticlesPlus finalRender now comes free with each license of thinkingParticles 6.10. Once again, simulation robustness with outstanding fluid solver stability and enhanced soft body dynamics offer a uniquely rounded overall Visual Effects experience for every 3ds Max user. Besides some serious housekeeping, new advanced Visual Effects operators have been added to the tool chest. Find below a short summary of new functions and features found in thinkingParticles Subscription Drop 10. As a worlds first, cebas introduces its very own DirectVolumeRendering SDK for thinkingParticles. This freely available SDK enables any 3rd party render developer to offer the same frictionless Volume and Particle Point rendering functionality, as it is offered by finalRender. To allow access to the full benefits of this new technology, we are pleased to announce that we are adding to each license of thinkingParticles 6.10 a full commercial license of finalRender a value of US 294 for FREE. These highly efficient point grids enable thinkingParticles, for the first time, to use GPU and CPU accelerated hardware rendering based on NanoVDB to render a nearly unlimited amount of points. This new GPU and CPU based point rendering mode is so efficient, it allows to render hundreds of millions of points, all with proper shadow casting and illumination. Subscription Drop 10 offers its own, highly optimized, DirectVolumeRendering SDK (DVR SDK). This SDK allows any 3rd party renderer to hook right into thinkingParticles advanced visual effects pipeline and directly render its output. While this specific feature is aimed at rendering software developers, and not necessarily meant for artists, in the long run it can benefit the whole 3ds Max ecosystem and visual effects world. The first rendering product to use this SDK is finalRender and it will help to unleash the full potential of OpenVDB Visual effects in 3ds Max. The addition of a new PointDataGrid type and an option to add the fRVolumeVDB material, enables a fully transparent and continuous volume data workflow within thinkingParticles. ![]() It now creates fume and dust whirls in a much more predictable and stable manner. Smoke solver shows dramatic changes in simulation behavior so it is expected to break older scenes without re-adjustments to the original settings. Additionally, Sequence Mode offers 2 new options; Loop and Ping-Pong. It offers a much smoother surface and better spatial placement of particles within the flow simulation. You can expect to see a better volume conservation and splashier fluids. VDB data set animations, translations or rotations, are now magnitudes faster than in previous versions of thinkingParticles. Contact the external site for answers to questions regarding its content.
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